Here are the essential and most important rules of rFR Season 15.
This topic also serves as the Official REGISTRATION for the current season - once you READ and ACCEPT the rules below.
To make it official, after reading everything, you must post that you accept the rules and also your in game Driver Name (according to our PLAYER/DRIVER NAME ON THE SERVER rule) and your Driver Number (using any available number from THIS LIST) - as the example below:
IMPORTANT:
- For Season 15, we will have custom teams - meaning the drivers will have to paint their own cars and helmets, using our CAR & HELMET TEMPLATES and then send the files to the email: gustavokblo@gmail.com as soon as possible, before the season begins.
- The drivers must also give the info about their Full Team's name and its drivers names and numbers - each team can have a maximum of two (2 ) drivers. Teams with only one ( 1 ) driver are also allowed.
- Custom teams can only be added to the mod until right before the season begins.
- After the season has begun, the league will not accept new custom teams and any drivers who join the season will have to race using the rFR Reserve Car.
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And here are ALL rules and regulations of rFR (mostly for stewards). Read them if you are unsure about something!
This topic also serves as the Official REGISTRATION for the current season - once you READ and ACCEPT the rules below.
To make it official, after reading everything, you must post that you accept the rules and also your in game Driver Name (according to our PLAYER/DRIVER NAME ON THE SERVER rule) and your Driver Number (using any available number from THIS LIST) - as the example below:
"Accept.
Ayrton Senna, #1"
IMPORTANT:
- For Season 15, we will have custom teams - meaning the drivers will have to paint their own cars and helmets, using our CAR & HELMET TEMPLATES and then send the files to the email: gustavokblo@gmail.com as soon as possible, before the season begins.
- The drivers must also give the info about their Full Team's name and its drivers names and numbers - each team can have a maximum of two (2 ) drivers. Teams with only one ( 1 ) driver are also allowed.
- Custom teams can only be added to the mod until right before the season begins.
- After the season has begun, the league will not accept new custom teams and any drivers who join the season will have to race using the rFR Reserve Car.
- Essential Rules - Season 15 (CLICK HERE to expand/collapse):
Our four ( 4 ) golden rules:
1. NO CHATTING (in qualifying or race).
2. NO CUTTING the track (ever).
3. NO CRASHING (on purpose) into other drivers (ever).
4. MOVE FOR BLUE FLAGS (always).
Driving on the server also mean accepting these rules.
The LAT is the League Admin Team, and its members are responsible for running the league (like the FIA).
Drivers must REGISTER (have an account) on our forum to be allowed to race.
Technical settings/rules:
Drivers must save their qualifying and race replays (for LAT, if required).
Drivers must set the following line in their .PLR file as shown here: Save All Replay Sessions="1"
Drivers must use at least one virtual mirror in official qualifying and race sessions.
Drivers should lower graphics levels to help reduce lag if they're experiencing screen lag (FPS loss).
Points are awarded in Qualifying for Pole Position (2 points) and for P2 (1 point).
Points are awarded in Race for the top 10 (ten) positions (check Points System below) and for Fastest Lap (1 point).
Driving rules:
1.1 Use track at all times. White lines are track but kerbs are not.
1.2 Must have 2 wheels on track at all times. The 2 wheels must be on the same side of the car (differing axels).
1.3 If you leave track, rejoin safely, and without advantage.
1.4 Leaving track and gaining advantage = cutting.
1.5 If you leave track because of accident - slow down and gain no advantage - rejoin safely and give back any gained places.
1.6 Try to make only 1 (one) move to defend position. If you move more than once and/or back to the racing line, you MUST leave at least 1 (one) car width between your own car and the track limits.
1.7 Do not move directly (and brake) in front of car after overtake.
1.8 Do not force other drivers off the track.
1.9 If you see blue flags, that means you're being lappen. Simply move over and let the lapping car(s) pass as soon as possible.
2.1 Overtaking should be without any contact.
2.2 Do not cause a collision or force the other driver to avoid it when overtaking them.
2.3 If you are being overtaken do not drive into the overtaking car.
3.1 Do not follow other cars into the pit lane entrance, unless you also intend to pit.
3.5 Do not leave your pit box into the path of another car.
3.6 Do not cross white pit exit line (to gain time) or endanger cars already on circuit (if there's no white pit exit line - or even if there is).
4.1 Do not drive in the wrong direction.
4.2 Escape from the circuit as soon as possible if you cannot continue.
4.3 Do not drive slowly in a dangerous manner.
Race event:
Qualifying
- Starts at 16:00 UK time on Sunday
- NO CHATTING
- 9 lap limit
- 10 minutes
- Open session
- No parc ferme
Warm Up
- lasts 5 minutes
- If you disconnect, race should not be delayed
Race
- Race is 50% of real life Grand Prix distance
- FREE choice on the tyre compounds at the start and during the race
- Refueling is NOT allowed
- NO CHATTING
- NO RESTARTS (unless if necessary due to some technical issue affecting the SERVER - NOT the driver's game, or computer - or by a LAT member's decision to make sure everybody can take part in the race).
- Drivers must make at least 1 pit stop during the race.
Points System:
- Qualifying points:
1st: 2 points
2nd: 1 point
- Race Points:
1st: 25 points
2nd: 18 points
3rd: 15 points
4th: 12 points
5th: 10 points
6th: 8 points
7th: 6 points
8th: 4 points
9th: 2 points
10th: 1 point
Fastest race lap: 1 point
Most laps led: 1 point* (NEW for S15)
* If more than 1 (one) driver have the same number of most laps led, all the tied drivers will get the bonus point.
Anti-cheater:
The use of an anti-cheater software is MANDATORY.
For Season 15 we're gonna be using SimRacingTools anti-cheater.
Read how to download, configure and install it HERE.
Ping rule: (NEW for S15)
Before each race (during the Warm Up session) the admins will check all the drivers pings and if someone has a ping that's higher than 300ms - and if this person can't make it lower until the WU is over - this driver will NOT be allowed to race.
This is to avoid the 'teleporting lag' that puts everyone in danger, for you can never tell exactly where the lagging car is and then accidents may happen - so, it's all about safety and making sure no one is prejudiced unfairly.
Penalties:
- Race Incidents Penalties:
Incidents in race will be punished after the race by the stewards.
Punishment will be in form of time penalty, DQ or race/league bans. Grid Drops for the following race can be applied as well.
New Drivers Racing For The First Time In The League: (NEW for S15)
All new driver(s) to the league MUST USE THE RESERVE CAR - all the cars have the exact same physics/performance.
Any new driver(s) to the league MUST START FROM THE BACK OF THE GRID in their very first race in the league.
They also MUST WAIT 5 (five) SECONDS AFTER THE LIGHTS GO OFF/GREEN before starting to accelerate.
The Admins will check the race replay after the race to see if all was done properly.
If everything was ok (and the new driver(s) had a clean race, respecting the rules, the other drivers and didn't cause any incidents) they will be allowed to start all the future races normally.
If the new driver(s) fail to respect this rule and/or caused incidents, they will have a second (and final) chance to get it right on their next GP - and if they fail again, they will not be allowed to race in the season and will be removed from it (or even banned from the league, depending on the severity of each case).
The new driver(s) will, however, be ALLOWED to take part in the Qualifying session normally, but they MUST SET A TIME INSIDE THE 107% LIMIT to be allowed to race.
If at the end of Quali their best lap time is above the 107% limit (from the pole time), they will NOT be allowed to race (they can stay in the server and watch the race, keeping their cars inside the garage, or they can simply leave the server - but they can NOT go to track, at ANY moment during the race and under ANY circumstances).
If their lap time is inside the 107% limit, you're allowed to race
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And here are ALL rules and regulations of rFR (mostly for stewards). Read them if you are unsure about something!
- All Rules and Regulations - Season 15 (CLICK HERE to expand/collapse):
rFactor Racers Grand Prix - Season 15 Rules
1. General rules
All drivers and admins participating in the league undertake to observe all the rules in all parts of the league rule book.
Each driver must accept and understand the rule book, and inform the LAT, before they can compete in the league.
A driver’s presence at a league event is an implicit statement of acceptance of the rule book.
2. League Administration Team (LAT)
The LAT is in charge of the league, and all of the league events.
The LAT are responsible for the following aspects of the league:
>> Drivers, driver roster, driver applications.
>> Server, mod, tracks, rules.
>> Calendar of events.
>> Penalties.
The LAT are responsible for the following at each league event:
>> Server - moving from session to session on time; server settings.
>> Drivers - driver adherence to the rules (chatting, behaviour, etc).
>> Results - grid order; grid editing; recording of results - times from each qualifying session and the final race times must be recorded by an LAT member (at least screenshot).
>> Running - starting and/or stopping a race.
>> Communication - communicating to drivers what is happening, and what will be happening.
3. Drivers and applications
League events are only open to drivers on the current driver roster.
Applications to be a driver in the league must be submitted to the LAT. Applications are only open to registered members of the official league forum. The LAT will study all applications and decide whether or not to instate the forum member as a driver. Applications are submitted by posting in the season registration thread on the forum.
Drivers are either Regular or Reserve. All drivers must sign ‘in’ or ‘out’ of a race. Regular drivers will have a guaranteed seat at each race. Guarantee is lost by signing ‘out’ of a race. Reserve drivers are drivers who will fill empty seats at a league event (but driving a Reserve Car). The first Reserve driver signed ‘in’ for that race will take the seat. Reserve drivers will also be placed on a waiting list for permanent regular seats and they can be promoted from Reserve to Regular if a Regular driver leaves the Championship by their own, or by missing multiple races in a row - they will be demoted from Regular to Reserve and may get a Permanent seat again in the future, in case another Regular driver is demoted as well.
Drivers who were regular drivers at the end of the previous season have first refusal of the seats for the next season (they do not have to have raced at the final event).
If in the opinion of the LAT a driver fails to operate himself/herself within the standards of the League or the Rules & Regulations, the LAT may ban such competitor from the League forthwith.
Any driver who leaves the League loses the right to their seat and may have to go through the application process again.
New Drivers Racing For The First Time In The League: (NEW for S15)
All new driver(s) to the league MUST USE THE RESERVE CAR - all the cars have the exact same physics/performance.
Any new driver(s) to the league MUST START FROM THE BACK OF THE GRID in their very first race in the league.
They also MUST WAIT 5 (five) SECONDS AFTER THE LIGHTS GO OFF/GREEN before starting to accelerate.
The Admins will check the race replay after the race to see if all was done properly.
If everything was ok (and the new driver(s) had a clean race, respecting the rules, the other drivers and didn't cause any incidents) they will be allowed to start all the future races normally.
If the new driver(s) fail to respect this rule and/or caused incidents, they will have a second (and final) chance to get it right on their next GP - and if they fail again, they will not be allowed to race in the season and will be removed from it (or even banned from the league, depending on the severity of each case).
The new driver(s) will, however, be ALLOWED to take part in the Qualifying session normally, but they MUST SET A TIME INSIDE THE 107% LIMIT to be allowed to race.
If at the end of Quali their best lap time is above the 107% limit (from the pole time), they will NOT be allowed to race (they can stay in the server and watch the race, keeping their cars inside the garage, or they can simply leave the server - but they can NOT go to track, at ANY moment during the race and under ANY circumstances).
If their lap time is inside the 107% limit, you're allowed to race
Ping rule: (NEW for S15)
Before each race (during the Warm Up session) the admins will check all the drivers pings and if someone has a ping that's higher than 300ms - and if this person can't make it lower until the WU is over - this driver will NOT be allowed to race.
This is to avoid the 'teleporting lag' that puts everyone in danger, for you can never tell exactly where the lagging car is and then accidents may happen - so, it's all about safety and making sure no one is prejudiced unfairly.
4. Settings and rFR league specific settings rules
Drivers are ALLOWED (but not forced) use the following aides:
>> Traction control (Full - or lower).
>> Anti-Lock Brakes (Full - or lower).
>> Automatic (or manual) transmission/gear changes.
>> Auto (or manual) clutch.
Technical settings for the league:
>> 50% damage multiplier.
>> Tyre wear - x2.
>> Fuel consumption - x2.
>> Refueling - NOT allowed.
Drivers must save their qualifying and race replays. This is so they can be provided to the stewards if necessary. Drivers must set the following line in their .PLR file as shown here:
Save All Replay Sessions="1"
If a driver cannot present his qualifying or race replay, then the server replay will be used to judge any relevant incidents.
Drivers must use at least one virtual mirror in official race sessions.
5. Events and participation
League events will take place on the league server, using the current league modification and track list.
An event MIGHT be cancelled if fewer than 10 drivers are available for it - but if the event still happens, it will count points, normally, for the Championship.
Participation rules:
>> If a driver cannot participate in a race he must post a clear message in the event thread for that race stating to the LAT that he is ‘out’.
>> A driver’s confirmation that he is ‘out’ of an event is final and may not be changed. This is to ensure fair treatment of reserve drivers. If there is grid space they may still claim their original seat.
>> If a driver misses 3 consecutive races without notification (or does not race when he has said ‘in’) he will lose his seat, and be added to the reserve driver list.
>> If a driver misses 6 consecutive races, with or without notification, he will lose his seat, and be added to the reserve driver list.
6. Championships
The rFactor Racers Grand Prix Drivers’ Championship Title will be awarded to the driver who has scored the highest number of points across all events.
The Title of rFactor Racers Grand Prix Champion Constructor will be awarded to the team which has scored the highest number of points across all events; results from the two highest placed cars at each event taken into account.
Points scale for both titles:
Qualifying points:
1st: 2 points
2nd: 1 point
- Race Points:
1st: 25 points
2nd: 18 points
3rd: 15 points
4th: 12 points
5th: 10 points
6th: 8 points
7th: 6 points
8th: 4 points
9th: 2 points
10th: 1 point
Fastest race lap: 1 point
Most laps led: 1 point* (NEW for S15)
* If more than 1 (one) driver have the same number of most laps led, all the tied drivers will get the bonus point.
If two or more Drivers or Constructors finish the season with the same number of points, the higher place in the Championship (in either case) shall be awarded to:
a) The holder of the greatest number of first places.
b) If the number of first places is the same, the holder of the greatest number of second places.
c) If the number of second places is the same, the holder of the greatest number of third places and so on until a winner emerges.
d) If this procedure fails to produce a result, the League Administration will nominate the winner according to such criteria as it thinks fit.
7. League race weekend
OFFICIAL PRACTICE
Official Practice begins at approximately two hours (at 14:00 UK time) before the Official Qualifying session on the day of the event (sunday).
>> 2 hours.
>> Open session.
>> Pit lane speed limit not enforced.
>> Chatting allowed.
QUALIFYING
The official Qualifying session begins at 16:00 UK time on the day of the event (sunday).
>> Strictly NO chatting.
>> Open session
>> 1 session of 10 minutes.
>> 9 laps limit.
>> No Parc Fermé.
>> Pit lane speed limit not enforced - but the lights and cue at pit exit must be respected.
>> Any timed lap started before the end of the session (when the clock reaches 0:00) may be completed.
>> Drivers must not drive in laps after the clock reaches 0:00 as it delays the race weekend.
>> Any DQ given by rFactor for exceeding the 9 lap limit will be kept.
In the event that qualifying cannot take place at all, the grid order for the race will be the current championship positions, with any tie positions determined by best finish.
In the event that two identical lap times are recorded, the higher grid position will be awarded to the driver who set the lap time first.
WARM-UP
>> 5 minutes.
>> Open session.
>> Pit lane speed limit not enforced.
>> Chatting allowed.
>> No Parc Fermé.
Drivers must check if their grid spot is correct when the grid is set during this session (after the Admins use the batch command).
If a driver disconnects during the warm-up, the race should not be delayed.
RACE
Race distance is 50% of the real life counterpart grand prix, or an equivalent distance, previously decided by the LAT.
Drivers must finish at least one lap to be able to score points for the event.
Drivers must make at least one pit stop in the race. This pit stop must be before the last lap. Failing to do this will result in disqualification from the event (DQ).
Restarts are only permitted in case of server failure, if grid order has been incorrectly set, or if all but one driver is DNF before 5 laps have been completed.
Drivers who lose their connection lose the right to race. Only in the event that more than 50% of drivers lose connection between the end of the Warm-Up and the start of the Race, the Warm-Up session will be restarted, and will be run for its duration or until all disconnected drivers have returned.
Chatting is strictly forbidden until all drivers have finished the race (until the last driver to open their own last lap crosses the finish line). Drivers may chat to each other using the "/w [name]" message command. Communications may however be made by the LAT. Chatting will be penalized. Any driver who does not stop chatting may be kicked from the race and penalized further.
Deliberate crashing after completing the race is forbidden, as it can cause lag to drivers still finishing the race.
In the event that the fastest lap of the race is recorded by more than one driver, the fastest lap will be awarded to the driver who set the lap first (earlier in the race).
8. Suspending a race (red flag rule)
In the case of a server failure resulting in disconnection of all drivers, the race is suspended and the LAT will call a Red Flag.
If less than 2 laps have been completed, there will be a complete race restart.
If more than 2 laps but less than 50% of the race distance has been completed, the race will be resumed at a later time (keeping the standings at the end of the last completed lap by the leader).
If more than 50%, but less than 75%, of the race distance has been completed, the race will be ended and half points will be awarded (keeping the standings at the end of the last completed lap by the leader).
If more than 75% of the race distance has been completed, the race will be ended and full points will be awarded (keeping the standings at the end of the last completed lap by the leader).
In the event that a race is red flagged for a second time - regardless of race distance completed - the race will not be restarted. Section 10 is then applied.
RESTARTING/RESUMING A RACE
The time and date of a race restart/resumption is at the discretion of the LAT, but they should follow these guidelines:
a) If all qualified drivers (except those already DNF) are still online, and the server (or backup server) can be prepared for the race within 20 minutes from the server failure, the race will be resumed/restarted the same day. All qualified drivers (except those already DNF) must be present at the restart or Article b) will be applied.
b) If all qualified drivers are not still online, the race will be restarted/resumed at the next available Sunday (at 16:00 UK time), and this will be announced by the LAT on the official Forum. Drivers must confirm their participation again. Presence of all qualified drivers is not required if the race is to be restarted/resumed at the next available Sunday.
If the race is to be completely restarted, the race distance will be the total race distance defined for the specific event, and the grid order will be the same as the original start. Practice, Qualifying and Warm-Up will not take place. Drivers who were DNF in the original start may take up their original grid position again.
If the race is to be resumed, the race distance will be the number of laps remaining for the leader, at the moment of server failure, less one lap. The current lap the lead driver was on at the moment of server failure is assumed to be incomplete. The grid positions will be the exact race positions at the end of the last completed lap by the leader. Drivers who were DNF at the time of the server failure, or were not qualified for the original race, will not be allowed to race.
9. Repeating a race
A race may be completely repeated if it becomes apparent that there was an error with first running of the race.
This can include, but is not limited to, incorrect race distance, timing issues in results, or any other unforeseen circumstance.
Incorrect starting positions is however not a reason to repeat a race. An incorrect grid should be identified at the time. It is the responsibility of drivers to ensure their grid position is correct, and alert the LAT if it is not.
If a race is to be repeated, the LAT will schedule it at the next available Sunday (at 16:00 UK time), and this will be announced by the LAT on the official Forum.
Drivers must confirm their participation again.
Practice, Qualifying and Warm-Up will not take place. The original grid will be used.
The presence of all original qualifiers/starters in not necessary.
10. Finish, classification and results
Provisional results will be published immediately after the race by the LAT.
Official results will be published after stewards have completed all investigations into event incidents and amended the classification accordingly.
In the case that a race is finished before the scheduled race distance (red flag rule) all rules in Section 8 (above) will apply.
11. PENALTY SYSTEM
- Race Incidents
Incidents in a league event will be investigated by three stewards appointed by the LAT as soon after the event as possible, and before the next race.
For an incident to be investigated by the stewards, it must be reported to the stewards within 3 (three) hours of the end of the event or race.
Incidents reported at a later time will NOT be investigated (or penalized).
Stewards may, however, investigate and/or penalize incidents that were not officially reported, if the Stewards saw them during the race.
Incidents must be reported to stewards directly either via private message or the incident report thread on the official forum with the following information:
>> Lap of incident.
>> Drivers involved.
>> What happened
The stewards may impose any penalty (or warning) set out in the rule book for any incident if 2 (two) of the 3 (three) stewards agree.
Stewards cannot judge on incidents involving themselves or their teammates.
12. PENALTY SYSTEM (for Race Incidents)
Stewards have free choice of the severity of a penalty.
The following is a guide to how incidents will be adjudged and penalized dependent on severity. IT IS NOT BINDING!
Penalty severity will increase with the severity of the action of the offender and the consequences to the victim.
Time penalties will be converted to grid drops in the following race, when the penalized driver did not finish the race.
Stewards may impose any of the following penalties for any incident during a race weekend:
>> Warning (Will be given for less severe incidents. If drivers get two warnings for the same type of incidents they will receive a Drive Through penalty instead).
>> 5 seconds Penalty (+ 5 seconds or 3 places grid drop).
>> Drive Through (+15 seconds or 5 places grid drop).
>> Stop and Go (+25 seconds or 10 places grid drop).
>> Disqualification.
>> Disqualification and one race suspension.
>> Disqualification and league ban.
General severity scale for incidents involving drivers all on same lap:
>> Causing no damage or loss of time/position - No Action or Warning
>> Causing loss of time/position - Drive Through
>> Causing obvious damage - Stop and Go
For incidents involving drivers on different laps or when rejoining the circuit (from off track or pits):
>> Illegal action not affecting other drivers - No Action, Warning or Drive Through
>> Causing loss of time/position - Stop and Go
>> Causing obvious damage - Disqualification
Typical incidents to be ruled under in this manner:
Avoidable collisions, forcing another driver off the track, dangerous or erratic driving, rejoining the track, pit box release, pit lane exit, ignoring blue flags.
Collisions on the first lap caused by undue care and attention to the dangers of the race start may be penalized more severely.
Other typical incidents with set penalties:
>> Accidental chatting during qualifying or race (quick chat or chatting too early at race end) - WARNING
>> Deliberate chatting during qualifying or race - 5 SECOND time penalty or 3 PLACES grid drop for each instance.
>> Jumping the queue of cars starting the race from the pit lane - DRIVE THROUGH
>> Not making a pit-stop during the race - DISQUALIFICATION
>> Speaking disrespectfully to other drivers - ANY PENALTY (DEPENDENT ON SEVERITY)Cutting to gain track position during qualifying (outlap) - WARNING
>> Cutting to gain an advantage during qualifying (hotlap) - DRIVE THROUGH
>> Passing another car outside of the track limits and not giving position back - DRIVE THROUGH
>> Consistently cutting a corner, or going outside track limits to gain an advantage during the race -n ANY PENALTY (DEPENDENT ON SEVERITY) from WARNING to DISQUALIFICATION
13. PENALTY SYSTEM - Protest and appeal
A protest or appeal may only be made against a penalty imposed for a driving infringement:
>> That causes a driver to lose championships points.
>> Where the stewards have missed a significant fact that may have led to an incorrect penalty.
Drivers must submit their appeal, including evidence (complete and intact race replay) to the stewards within 24 hours of the penalty being published or received.
Stewards will only consider appeals for incidents that may have been caused by circumstances outside of the control of the driver.
14. Racing Code/Code of conduct
Drivers are encouraged to reduce graphics levels to as low as they can. This is in order to reduce FPS rate and increase video card performance, which helps to lower ping and lag, leading to a better racing experience for all drivers.
Drivers must follow the Racing Code during all Events and also during Free Practice. The Racing Code is the rules of conduct, setting out responsible and respectful behaviour that all drivers should follow, to ensure that everyone has a fun and enjoyable experience.
This involves adopting a ‘simulation’ mindset - do not do anything in the game that you would not do in real life, and be aware of your limits as a driver - you are not racing alone, show care to your opponents.
Do not cause damage or danger to any other driver on the circuit or in the pit lane. Be respectful to other drivers in the server chat; do not try to offend or defame others, or use cursing or swearwords
A race is not won at the first corner - to finish the race first, first you must finish. Please take extra care into the first corner, as tyres and brakes are cold, and fuel loads are at their maximum. You may also be receiving a slipstream effect from the car in front. It will therefore take a longer than normal distance to stop. Crashing at the start ruins yours’ and others’ races.
When making a pass or overtake, take great care to not make contact with the car you are passing.
Be aware that if you are behind another car in the braking zone, due to the slipstream effect and resulting speed differential, your braking distance will be longer. Do not make wild lunges that could result in both you and your opponent losing time, positions and receiving damage.
Please respect faster drivers in all sessions, official or not. If you see a blue flag, please move over at the first available opportunity. Check your mirrors!
If you do cause a collision, please allow the driver to retake his place within one lap, and you will only receive a warning (not applied if driver loses other positions, at discretion of stewards). Do not attempt to do this on the opening lap however as this can be dangerous.
15. Driving regulations
1) GENERAL DRIVING
1.1 Drivers must use the track at all times. For the avoidance of doubt the white lines defining the track edges are considered to be part of the track but the kerbs are not.
1.2 A driver will be judged to have left the track if less than two wheels remain in contact with the track. The two wheels must be on the same side of the car (differing axels).
1.3 Should a car leave the track the driver may rejoin, however, this may only be done when it is safe to do so and without gaining any advantage.
1.4 Leaving the track and gaining an advantage will be deemed ‘cutting’ and may be punished.
1.5 If however, a driver cuts through a chicane or takes a shortcut either to avoid an impact or through a genuine error, he/she will not be penalized. In doing so, the driver must not take a shortcut at full speed but reduce his speed so as not to gain advantage from the maneuver.
Any positions gained from such a maneuver must be given up within 1 lap, unless the position was gained due to a crash, or the other driver has DNF.
1.6 More than one change of direction to defend a position is permitted. However, any driver moving back towards the racing line, having earlier defended his position off‐line, should leave at least one car width between his own car and the edge of the track on the approach to the corner.
1.7 Moving directly ahead of another car after overtaking is not advised, and may waive liability of the following car in any collision (stewards’ discretion).
1.8 Maneuvers liable to hinder other drivers, such as deliberate crowding of a car beyond the edge of the track or any other abnormal change of direction, are not permitted.
1.9 As soon as a car is caught by another car which is about to lap it during the race the driver must allow the faster driver past at the first available opportunity. If the driver who has been caught does not allow the faster driver past, waved blue flags will be shown to indicate that he must allow the following driver to overtake. Failure to respect blue flags will lead to a penalty.
1.10 Drivers must drive within the Racing Code, and show that they are in clear control of the
vehicle, having done at least some basic driving with the car at the circuit.
2) OVERTAKING
2.1 Overtaking should be without any contact. Do not make ‘lunges’ from many car lengths behind.
2.2 Overtaking drivers should be spatially aware of their car and not cause a collision, or force another driver off the track (from behind) with their overtaking move, or force that driver to take action to avoid a crash.
2.3 Drivers that are being overtaken should also be spatially aware of their car. In cases where:
>> The attacking car was NOT alongside the defending car at BOTH the braking point and the turning point, the attacking car will be liable for any collision with or avoiding action taken by the defending car.
>> The attacking car was NOT alongside the defending car at the braking point, but WAS alongside at the turning point, liability will be at the discretion of the stewards.
>> The attacking car WAS alongside the defending at BOTH the braking point and the turning point, the defending car will be liable for any collision with or avoiding action taken by the attacking car.
3) PIT ENTRY, PIT LANE, AND PIT EXIT
3.1 Drivers must not follow another car into the pit entry, unless they are intending to pit.
3.2 The pit lane is divided into two lanes:
3.3 The ‘fast lane’ is the lane closest to the pit wall. Drivers must use the fast lane to drive through the pit lane to their pit box when making a pit stop.
3.4 The ‘slow lane’ is the lane closest to the garages. Drivers may only drive through the slow lane when moving in to a pit box from the fast lane.
3.5 Drivers may only move from one lane to another when it is safe to do so. Drivers must ensure that when they leave their pit box in the slow lane, and return to the fast lane, that they do not endanger another car.
3.6 Drivers must not cross over the white line that defines the pit exit lane. Failure to stay within the pit exit lane will result in a penalty. Cars may only cross the white line to avoid an accident either from in front or from behind. In the case that a circuit does not have pit exit lane, the LAT will define a safe pit exit before the Event.
3.7 When leaving the pit lane and rejoining the circuit, drivers must not endanger drivers already on the circuit.
4) GENERAL SAFETY
4.1 Drivers are strictly forbidden to drive their car in the opposite direction to the race unless this is absolutely necessary in order to move the car from a dangerous position.
4.2 If a driver’s car has stopped, is moving slowly, or is not facing in the direction of the course, due to mechanical fault (engine or otherwise) or due to accident or incident, they must move it to safe position, whilst not endangering any other drivers, as quickly as they can. If the driver must retire, they must exit to the monitor as quickly as possible to avoid interfering with another driver’s race.
4.3 At no time may a car be driven unnecessarily slowly, erratically or in a manner which could be deemed potentially dangerous to other drivers or any other person. This will apply whether any such car is being driven on the track, the pit entry or the pit lane.
16. Demonstration diagrams
Track limits:
Check Section 16. here (Page 11):
https://drive.google.com/file/d/0B8JQazKKojW6WGJLSUMxcWRBaDg/view
Last edited by Sexy Brigadeiro on 30th December 2018, 5:37 pm; edited 1 time in total